![]() ![]() Until a huge fireball or lance skewers you from behind. Games of cat and mouse are commonplace - with players attacking and retreating, always vying for the upper hand. But waiting until the opportune moment to strike or parry is an essential skill you must learn early and implement often, lending even the most chaotic encounters a balletic ebb and flow. Here, skirmishes are faster and more frenetic. Like Chivalry: Medieval Warfare before it, your biggest ally in Mirage battles is patience. Toying with opponents has never been more fun. Make your IMDb page stand out by adding a demo reel. Lopping off an arm with a scimitar or burning the skin off your opponent with a precisely placed meteoric firestorm feels intuitive and natural - as if you’ve always been a death-dealing murder machine. Ryan Patrick Buckley is known for Chivalry: Deadliest Warrior (2013), Chivalry: Medieval Warfare. Inspired from the intensity and epicness of swordfighting movies such as 300, Gladiator and Braveheart, Chivalry: Medieval Warfare aims to bring that experience to the hands of a gamer.The game is skill-based and controls like an FPS, but instead of guns and grenades, players are given swords, shields, maces, battleaxes and longbows. Now in 2021, we feel this is an area we have improved the most as a studio. And although fighting in Mirage: Arcane Warfare takes some getting used to - especially if you’ve not honed your skills in Chivalry or are new to the genre - it only takes a couple of matches in the trenches to get the hang of blocking, attacking, riposting, and skewering. We had launched 2012’s Chivalry: Medieval Warfare as a huge success, to a scale we hadn’t imagined, and so we weren’t really prepared nor knowledgeable about how to communicate well with our suddenly massive community. Sporting six death-dealing classes, which we’ll talk more about in a few paragraphs, players have a bevy of ways by which to send their opponents to the afterlife. ![]()
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